Closed Channeling Lists
BLOOD LAW
Curación de heridas y sangrado.
1. Flowstop I
2. Flowstop III
3. Clotting I
4. Flowstop V
5. Limb Preservation I
6. Cut Repair I
7. Clotting III
8. Minor Vessel Repair
9. Cut Repair III
10. Major Vesseñ Repair
11.
12. Joining
13. Flow Stoppage True
14. Clotting True
15.
16. Unclotting
17.
18. Cut Repair True
19.
20. Mass Flow Stoppage
25. Joining True
30. Mass Clotting
50. Mass Blood Repair
ORGAN LAW
Conocimiento y curación de órganos
CREATIONS
Creación de consumibles.
1.
2. Sustain Self
3. Water Production I
4. Food Production I
5. Fire Starting
6. Nutrient Conjures I
7. Water Production III
8. Food Production III
9. Herb Enhancement
10. Water Production V
11. Food Production V
12. Nutrient Conjures III
13. Herb Mastery
14.
15. Lesser Plant Production
16. Mass Water Production
17. Food Production True
18.
19.
20. Lesser Animal Production
25. Nutrient Conjures True
30. Greater Plant Production
50. Greater Animal Production
LORE
Conocimiento y detección
1. Afterthoughts
2. Detect Evil
3. Detect Curse
4. Detect Hate
5. Light Lore I
6. Poison Lore
7.
8. Life Lore
9.
10. Curse Tales
11. Dark Lore I
12. Light Lore II
13.
14.
15. Hate Analysis
16.
17. Light Lore III
18. Dark Lore II
19. White Lore
20. Dark Lore III
25. Life Lore True
30. Black Lore
50. White Lore Mastery
NERVE LAW
Conocimiento y Curación de Nervios
BONE LAW
Conocimiento y curación de los huesos.
1. Bone Lore
2.
3. Minor Fracture Repair
4. Cartilage Repair
5. Limb Preservation
6. Major Fracture Repair
7.
8. Skull Repair
9.
10. Joint Repair
11. Minor Fracture Repair True
12. Joining
13. Cartilage Repair True
14. Major Fracture Repair True
15. Skull Repair True
16. Joint Repair True
17. Shatter Repair
18. Mass Minor Fracture Repair
19.
20. Mass Cartilage Repair
25. Joining True
30. Mass Major Fracture Repair
50. Mass Shatter Repair
LOCATING WAYS
Orientación y Búsqueda
1.
2. Guess
3. Pathfinding (100')
4.
5. Location (100')
6. Pathfinding (500')
7.
8. Location (300')
9. Pathfinding (500')
10. Location (500')
11. Memory's Path
12. Pathfinding (1 mi)
13.
14.
15. Finding (100')
16. Location (1 mi)
17. Pathfinding (10 mi)
18. Finding (300')
19.
20. Lord Location
25. Paths True
30. Location True
50. Finding True
SYMBOLIC WAYS
Creación y análisis de símbolos
1. Analyze Symbol
2. Spell Prime
3. Unsymbol I
4.
5. Symbol I
6.
7. Symbol II
8. Unsymbol II
9. Symbol III
10. Analize Symbol True
11. Symbol V
12. Unsymbol III
13. Symbol VI
14.
15. Symbol VII
16. Unsymbol V
17. Symbol VII
18. Unsymbol X
19. Symbol IX
20. Symbol X
25. Lord Research
30. Lord Symbol
50. Unsymbol True
MUSCLE LAW
Conocimiento y curación de los músculos.
1. Muscle Lore
2. Tendon Lore
3. Sprain Repair
4. Muscle Repair I
5. Limb Preservation
6. Tendon Repair
7.
8.
9. Muscle Repair III
10. Tendon Repair III
11.
12. Joining
13. Muscle Repair True
14.
15. Tendon Repair True
16.
17. Mass Muscle Repair
18.
19. Mass Tendon Repair
20. Muscle Regeneration
25. Joining True
30. Tendon Regeneration
50. Mass Repair True
CALM SPIRITS
Reducir la agresividad
CEREMONIES1)
Ceremonias
1. Prayer
2. Holy Vestment
3. Marriage
4. Burial
5. Coming Of Age
6. Chant
7. Vows/Oaths
8. Dedication
9. Consecration
10. Investiture
11. Vestment Of War
12. Ordination
13. Consecrate Grounds
14. Anathametize
15. Exorcism
16. Dismissal
17. Sanctuary
18. Holy/Unholy Water
19. Abjuration
20. Dispel Magic
25. Death Prayer
30. Just War
50. Invocation
SERPENTS LAW3)
Ley de las serpientes
1. Snake Gaze
2. Charm Snakes
3. Snake Bite I
4. Snake Form
5. Summon Snake I
6. Memorize Venom
7. Multi-Summoning II
8. Snake Bite II
9. Summon Snake II
10. Snake Familiar
11. Neutralize Venom
12. Snake Bite III
13. Multi-Summoning III
14. Major Snake Gaze
15. Snake Summoning III
16.
17.
18. Snakebite True
19. Snake Familiar II
20. Multi-Summoning IV
25. Snake Summoning True
30. Snake Familiar True
50. King of Snakes
BUBBLE MAGIC4)
Magia de Burbujas
rolemaster/listas/canaliz_cerradas.txt · Última modificación: 2018/04/08 12:10 por astaroth